Not sure how well it will translate to 3D and whether they’ll keep the friendly fire but I can’t wait for it. Diving on the ground so your friend can take something out before it gets you was thrilling, either that or they killed you.Ī reader recently spoke about it negatively and said the first was a game they’d never heard of. Friendly fire being on really made it for me. ![]() My friends and I loved the first one, crazy fun every single time. I just wanted to say how excited I am for the announcement of Helldivers 2. Obviously, the main thing Nintendo focused on was the physics engine, and I can’t deny their focus paid off, but from this I think we’re gonna have to accept that no matter the size or graphics of a game, they’re gonna take a hell of a long time to make now, or at least the games offering high quality gameplay/experiences are. The game has some lovely stylised graphics, it has a large open world but a lot of it is reused, and it still took six years to develop – it maybe would have taken five if the pandemic didn’t get in the way, plus one year is said to have been for bug polishing but, still, that’s a long time. That sounds great, but then there’s Zelda: Tears Of The Kingdom. Video games now spend so long in development and while the pandemic and its fallout are part of the reason for this, the main reason I see given as to why it takes so long is that the games are so big, often bloated in size with unnecessary tasks, maps larger than they need to be, and high quality graphical textures which take a long time to get looking good.įrom this there has been a line of argument (indeed I think I sent in a letter arguing for exactly this at some point last year) that video game designers and developers should drop the pursuit of realistic graphics and overly large open worlds and produce games with more stylised graphics that look pretty but don’t take up too much file space, along with a more linear story/experience. Just a thought/something I noticed recently I figured I’d share here. I wish the Activision Blizzard acquisition wasn’t happening but I don’t think it’s going to be that disastrous for other companies and there definitely will be some silver linings to it. I just wish they’d paid for Scalebound no matter what, but there have been rumours the game could make a comeback so maybe they will in the end. I totally get why so many are uncomfortable with Microsoft’s pay to win approach to being a console maker but there can be some benefits if they help to fund things that wouldn’t otherwise be made. I wonder if the later arrival is an indication that Bethesda weren’t going to do it but Microsoft decided to pay for it? ![]() After the second one and the spin-offs didn’t sell I was resigned to there not being a third, especially as it’s been so long. Very glad to hear that Wolfenstein 3 is finally underway. It’s PlayStation that’s always suited my tastes but lately it doesn’t seem as if my loyalty is being rewarded. I don’t like any of their current ones or anything they’ve announced/teased so far. I can’t see myself switching to Xbox though, not unless they unveil some new IP which is really appealing. Whatever game they’re playing, whether it’s something to do with Activision Blizzard or not, it’s gone beyond a joke and I for one am fed up of their perpetual silence. I’m not an Xbox fan, and don’t own one, but if Microsoft end up ‘winning’ this fake E3 period because Sony purposefully held back a bunch of stuff then I have no sympathy for PlayStation. ![]() I don’t know if they’ll be other games as well but I would imagine Forza Motorsport and, well, they’ve got an hour and a half to fill so hopefully that’s not going to be all waffle. Not because I’m interested in it – I never liked the originals – but because it shows that Microsoft will be making an effort, unlike Sony. Very encouraged to hear that Fable will be at the Xbox Games Showcase.
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